And thus version 0.2 has arrived!


It took fairly bit longer than originally planned, but it's finally here, version 0.2 of the game is up and running! Basically, I may have added more to this version than expected, as I keep adding and more and more, which also left me to keep testing it out each time. So what's new here, you may ask? Well, it's a fair bit:

  • Fixed events that were meant to be disabled after choosing a certain condition
  • Redone the Training Menu
  • Added more events
  • Added new special events with cutscenes
  • Extra endings
  • Made a basic fix to the start new game button to reset your stats. It was disabled by default until now.
  • Enable the Quick Start button after beating the game (which will come in handy when a proper save system is implemented)
  • Added the permanent objective that I forgot to enable.
  • Rebalance the ending stats
  • Endings had been rewritten, proofreading and extra edits courtesy with the help from SmashUniverse64!
  • Slightly improved the Objective Description
  • Added a progress status in the Objective Description
  • Fixed mislabeled routine names
  • Rebalance more routine stats
  • Mime
  • Added Gillana in the Month Progress Report
  • Fixed the semi-final stage of belly size, which was accidentally left transparent
  • Fix the Strain system not working during pregnancy
  • Pregnancy can affect the debuff for IRP
  • Custom gestation time
  • Early implementation of the contact list!
  • Added one minigame
  • Fixed the last pregnancy sprite stage not showing properly

Quite sizable compared to the last update. This provided a few overhauls to a few of the systems alongside some new ones to spice things up in the game. It is so sizable that I couldn't realistically add more to it, otherwise, it will take more of my time. It might give you an idea of what the next update will entail.

There are many new things I would like to work on in the future, such as:


-Expanding the contact list even further. It's fairly basic, but could use a lot of touch-ups in With the interface and adding more people to the contact list. There are a few example in the game that could be potential candidates!

- A proper event menu overhaul. It never made it in the update, so it would be addressed in a future update

- A second minigame: I could only finish one for this update, so I will plan finishing the second one in due time.

- Expanding the pregnancy debuff system. It was meant to be more complex, but due to time constraint it was kept fairly simple.

- Adding missing character sprite states. Very noticeable in the minigame and others.

- Fix some events written aspects. Some events needed to have more written parts that are straight-up unfinished.

- More events

- More minigames


As you can see, we are still far from finishing it at this rate, but I should probably make the next update much smaller in scope, now that I have most of the systems established. So I hope everyone enjoy this update, and do let me know of any problems!

Files

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10 days ago
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(3 edits)

Poking at this new update, but i think i've found a reliable softlock? It seems if I start the Warm-Up Test event while undergoing a pregnancy, it never loads the actual event(?) and stays on a black screen until i restart the game. The few times i've managed to get through it was when I didn't have an active IRP due to re-gathering numbers for the various training options.

-Edit: This seems to carry over to the follow-up events as well, Ramping Up also softlocks if pregnant. Also it seems the outcome of Ocean View going to the beach, but leaving and finding the aura'y thing instead, didn't actually give me an extra Training slot.